This new collection of short stories is classic science fiction. Updated for modern times in terms of access to social media, etc, it nevertheless focuses primarily on old themes: how would human beings react and adapt to new situations. Stories range from alien takeovers so subtle that nobody notices … to a dangerous addiction to knowledge… to a way of channeling the aurora borealis for unlimited power… to the reaction of a colonized world that is none too happy about receiving the “benefits” of a conquering race (us).
Each story is prefaced with a note from the author about the origins of the story — these are almost as interesting as the stories themselves. The writing is concise and clear — reminiscent of, well, Foster himself — the guy has been around for a long time! Like a lot of good science fiction, the stories allow us to think about many of today’s issues in the guise of “other” worlds, people, and cultures. A nice addition.
I received a complimentary copy of this book from Berkley Publishing Group — Ace through NetGalley. Opinions expressed in this review are completely my own. The book will be published on April 16, 2019.
Writing: 3/5 Plot: 3.5/5 Characters: 4/5
Elite gamer Dee Whittaker is 43 years old when she finds herself on a ship headed to the outer galaxies on a 20 year trip. She and the other 10,000 people on board are probably all that’s left of humanity as a nuclear war was launched by someone on the ship as a parting gift. Now she has just one mission left — find out who launched that strike. She gets help from an unexpected place…
The novel is for gamers — most of the action transpires under the guise of mysterious games she plays on board at the invitation of “a friend.” The games are very personalized — too personalized. She finds herself in game situations that are far too close to her own traumatic past. Our first-person narrative heroine has some real trust issues — her line: “I smirk at the way life always finds a way to remind me that I am fucked” says it all. As we play the games with her and are treated to scenes from her past, we come to understand this sentiment.
Triggered by these unwelcome reminders of where she came from, she works towards her goal of identification and retribution while simultaneously and studiously *not* dealing with the emotional detritus of her experiences. The ending is a big surprise (at least I didn’t see it coming) and there are some interesting themes of sentience vs programming for both AIs and human beings.
From a literary perspective, this is a good book. Great pacing, a Heinlein-style straightforward writing style and story elements that remind me of Wool, Neuromancer, and Diamond Age. From a “mood enhancing” perspective, it’s pretty sucky. The author makes no bones about writing “dark” fiction, and this book is plenty dark. There is more negative stereotyping than I like — Americans are all tarred with the religious nut brush: “To be American is to be openly, passionately, religious” and “What exactly do they mean by the American way of life? Hypocrisy? Lack of respect for anyone or anything that refuses to adopt its culture? Institutional racism and misogyny? Which Christian values exactly? What sort of religious observance?” To be fair, I realized that if the “bad guys” had been Muslim fanatics I probably wouldn’t have noticed so that was an eye-opener for me.
Bottom line — a fast, engaging read. Mostly action with threads of exploration of sentience, morality and ethics, and self-exploration.
Thank you to Berkeley Publishing Group and NetGalley for an early review copy of Irontown Blues by John Varley, which will publish August 28, 2018. All thoughts are my own.
Writing: 4 Characters: 4 Plot: 4 World Building: 4.5
A nice fast-paced, action-oriented, noir-mystery, in a futuristic setting from Sci-Fi master John Varley.
Chris Bach is a PI wannabe offering his services on Luna many years after the alien invasion of Earth (which basically depopulated the planet — see previous books in the Eight Worlds Universe for more details on this, but it’s not important for this story). He sets off to solve the case of a woman who has been given leprosy against her will (hard to believe anyone would willingly contract leprosy but in this world of acceptable and reversible extreme body modifications, disfiguring diseases can be a source of amusement for some — hmmm). “The Case of the Leprous Dame of Irontown” — trust me when I tell you that the case does not go where you think it will.
Chris is aided by his sidekick, Sherlock. Sherlock is a CEC — a Cybernetically Enhanced Canine. The tale is told through their alternating voices — Sherlock’s via the aid of a canine interpreter named Penelope Cornflower (β-Penny in Sherlock parlance). The book is worth reading for Sherlock’s story alone — if you’re at all a dog person you’ll enjoy (and crack up at) his interpretation of the world and events. Other cool characters include Chris’ not-very-maternal mother (retired police chief and now prehistoric-reptile rancher), and some pretty nasty soldiers from Charon, a once prison-planet turned … not-so-nice but now fully acceptable part of the Eight Worlds.
Great world building and descriptions of future life, both technologically and culturally enhanced. Surprising plot and interesting characters. Plenty of fun references to our favorite detectives both current and past (Elvis Cole and Marlowe are mentioned a lot as is Hildy Johnson. Heinlein gets a whole subculture.) Threads on libertarian ideals, body modification, creative habitats, and slightly insane AIs, run liberally through the story.
Hugo-and-Nebula-Award-Winner John Varley has been writing since shortly after I began reading, and I’ve read most of his work. His short story collection, The Persistence of Vision, is possibly my number one favorite SF short story collection (which is saying quite a lot). I confess I had lost track of him for the past few years and haven’t read his last couple of novels — but I’ll remedy that shortly.
Writing: 5 Characters: 3.5 Plot: 4.5
Classic Scalzi — a cool, well-explored, futuristic world with non-stop and non-predictable action and funny banter. This is the second book in his “Lock In” series. It can be read on its own, but “Lock In” was great, too, so why not read it first?
Both books are mysteries in a sci-fi setting. In this world, 1% of the global population has Haden’s syndrome — a condition where the person is “locked in” to his/her own body. A number of technologies have been developed to support this population — implantable neural networks that link their brains directly to the outside world to humanoid personal transport units (called “threeps” after C-3PO) and an online universe called “The Agora.”
In this installment, FBI Agents Chris Shane (himself a Haden) and Leslie Vann (a female version of the crotchety senior detective persona) tackle a difficult case: the physical death of a Hilketa player during a game in which the play is all via threeps and should be no danger whatsoever to the human player. Hilketa is a (very weird to me) game played by decapitating a targeted player and carrying his / her head across the goal line.
I’m happy to say that Scalzi is back in top form. This is only the second book published after he signed a huge multi-million dollar, multi-year, multi-book deal with Tor. The first book published after the contract was Collapsing Empire — the only Scalzi book I have ever disliked (and I’ve read them all) — so I’m quite relieved that he is back on track.
Great writing and pacing, plenty of plot twists, and generally difficult to put down. I started in the morning and finished as I went to bed (only put it down briefly when I was grudgingly dragged outside to help shovel dirt into the new tomato planter). This is accessible to all readers — similar to Andy Weir’s books (The Martian; Artemis) but funnier, more inventive, and offers more exploration of the cultural and political impact of the technologies in addition to the scientific-technical angles.